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Module Hierarchy
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Class Hierarchy
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Class Hierarchy
MyGameObjects.MY_GameCamera
:
class for all the cameras used in the game
MyGameObjects.MY_GameLight
:
base class of all the light objects in the game
MyGameActiveHidden.MY_SkyLight
:
class of the sky lights to simulate a sun movement
MyGameObjects.MY_GameObjectActive
:
base class of all the objects that are dynamic and NOT temporary
MyGameActiveParts.MY_GameCharacter
:
class of the main game character, which the user has to play
MyGameActiveParts.MY_SkySphere
:
class of the unversum sphere which centers on the player
MyGameObjects.MY_GameObjectActiveHidden
:
base class of all the objects that are dynamic but have a lifetime, so they are temporary ingame
MyGameActiveParts.MY_GameGauge
:
class of the gauge elements, like inventory, health etc.
MyGameActiveHidden.MY_GameHurdle
:
class of the enemy (hurdle) with its artificial intelligence or something like that ;)
MyGameActiveHidden.MY_GameItem
:
class of the game items that can be collected by the player and are positioned onm top/bottom of platforms
MyGameActiveHidden.MY_GameMerchItem
:
class of the game merchandise items that can be collected by the player
MyGameObjects.MY_GameObjectPassive
:
base class of all the objects in the game that are part of the environment, like platforms and stairs
MyGamePassiveParts.MY_GamePlatform
:
class of the platform objects in the game for right rotation and translation etc.
MyGamePassiveParts.MY_GameStair
:
class of all stair-like objects to set the right location and orientation etc.
MySpecialLists.MY_InventoryList
:
class for the player's inventory with all needed methods
object
:
The most base type
MyConfigConnector.MY_SingleConfigConnector
:
singleton class to parse the config file
MyControlKeys.MY_SingleControlKeys
:
singleton class to control the keyboard input
MySpecialLists.MY_SingleElementList
:
singleton class which holds lists for all ingame stairs, items, hurdles and bullets
MyGameWorld.MY_SingleGameWorld
:
singleton class of the game's world to set all its laws
MySpecialLists.MY_SingleIdList
:
singleton class to hold unique ids for game objects
MyScene.MY_SingleScene
:
singleton class of the used game scene to hold all the created objects
MyGameTimer.MY_SingleTimer
:
singleton class of the ingame timer; to know what time it is ;)
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