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__init__(self)
x.__init__(...) initializes x; see x.__class__.__doc__ for signature |
source code
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setDefaultWorld(self)
resets the whole game world to default values |
source code
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setFeedBack(self,
controller,
feedback_item,
anim=False)
sets the feedback pictures in the middle of the screen |
source code
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Inherited from object:
__delattr__,
__format__,
__getattribute__,
__hash__,
__reduce__,
__reduce_ex__,
__repr__,
__setattr__,
__sizeof__,
__str__,
__subclasshook__
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Boolean
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boxIntro
True if player has to use the power switch to start the game
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Integer
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deleteDelay
the amount of the delay for deleting objects
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Integer (0,1,2)
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gravityAxis
the axis of the gravity direction
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Float
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gravityForce
the power of the gravity (default 9.81)
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Vector
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gravityVector
the standardized vector for gravity direction
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Boolean
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isPaused
True if the whole world was stopped by an event
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Boolean
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isUnusual
True if you want the pure stair insanity
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Boolean
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nextHurdle
True if it is time for a new hurdle
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Integer
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nextItemTime
this is the counter variable for setting an item in the game
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Integer
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numberOfHurdle
the number of all hurdles in the game
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Integer (1 or -1)
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planeForceDirection
the gravity direction in the current plane (up=1 or down=-1)
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Matrix
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planeRotationMatrix
the rotation matrix that holds the information for every object to
know how to get the head up in the sky (world coords)
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Boolean
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restartGame
True if the game shall be restarted
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Boolean
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soundOn
True if the sound in the background is switched on, False for off
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Boolean
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specialKeys
True if the player has to use special key input dependent on the
current plane of the player
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Boolean
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switchOn
True is player has used the power switch
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Boolean
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tpcOn
True if the third person camera shall appear in the lower left corner
of the window, False if you wish no visible third person camera
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