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Boolean
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String
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GetGlobalOrientationToMe(source_object,
target_object)
gets the global direction of an object to me (at top, bottom, left,
right, front or back) question is: where is an object from my point
of view (globally)? |
source code
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Matrix
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GetNormRotation(direction,
plane,
up=1)
gets a normal rotation for an object dependent on the three planes
and four direction; in the same plane as the connected object (mostly
for stair objects) |
source code
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Vector
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GetPlatfNormTransDelta(cur_pos,
direction,
plane,
o_width,
direct=0)
gets the position of a platform by a normal translation with an
offset (because of creepy center points) |
source code
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Vector
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Matrix
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